Apple, oncoming Apple Glass continues his research on how to seamlessly blend virtual objects into the real world and show AR accurately around the user’s field of view. Although it is not officially clear when it will arrive, the company continues to work on Apple Glass. Three new patent applications focus on mixing virtual objects with real objects.

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Augmented reality studies from Apple

Apple’s previously applied but newly emerging; The company’s patents titled Time-Lapse Imaging System, Geometric Phase Lens Display Systems, and Reducing Small Field of View Display Using Transition Images, augmented reality refers to his work on.

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Time Lapse Imaging System “Difficulties in providing satisfactory optical systems for combining real-world and image content can arise if attention is not paid to problems with optical quality and other performance characteristics. The optical system uses time interleaving techniques and / or polarization to combine the real world and display images. Interchangeable devices such as polarization switches and adjustable lenses can be controlled in sync with the frames of the screenshots. ” says.

With this patent, the company aims to display virtual images in real time without delay, through Apple Glass. To do this, the approaching Apple Glass, three-dimensional sensors, LiDAR or it may have three dimensional radio frequency sensors.

Geometric Phase Lens Display Systems patents, generally for the same purpose as the previous patent, but with less focus on the timing aspects of synchronization.

Reducing Small Field of View Display Using Transition Visuals “For example, virtual content may be clipped or cut off when approaching a peripheral edge of the screen. The limited dynamic range of the transparent screen may make virtual content difficult to see or understand at the field of view boundaries of the optical transparent screen.” include statements.

Apple’s suggestion for this situation is to place virtual objects on the screen in the most logical way when entering or leaving the user’s field of view (FOV).

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