Red team Ryzen is preparing to carry the multi-dice-based chip strategy followed by the processors to the graphics cards.
Although the idea of a multi-membrane chip has significant performance and cost advantages, it also brings significant disadvantages. Especially on the first 2 generations of Ryzen processors we have seen However AMD Over time, it was able to offer more competitive solutions by addressing these negativities.
It seems that the company is in the preparation of applying the same design on graphics cards. With multiple dice designs shared in the past months GPU Following the diagrams, new drawings emerged.
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Unlike the first graphics, the new visuals contain an important update. Especially in multiple dice design problems encountered in communication between chips and delays initial diagrams he worried afterwards.
AMD instead of a passive bridge, a problem with integrated memory. high bandwidth active bridge aims to overcome it by positioning it. Thus, while communication between chips will be provided, synchronization will also be strengthened.
Multiple dice will be able to work as a monolithic GPU
However, instead of separate cache on each chip, locating the cache on the active bridge it will allow the different dice to work practically like current monolithic GPUs. Game developers chipleted GPU’ya special arrangements he won’t need to do it.
According to the statements of the red team, this bridge is also currently the last-level cache. RDNA2 It will also be linked to Infinity Cache, which is available on GPUs.
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Finally, the diagrams have not yet CDNA or RDNA It is unknown whether it was prepared for architectural chips. Graphic rendering Adapting the purchased business lines to the chiplet design is not yet an achievable task. GPGPU Time will show how the design without a problem on its wing will produce results.